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Definition of SuperCollider Programming Language for programmer: McCartney, under the free software.

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Definition SuperCollider Programming Language

Explanation SUPERCOLLIDER PROGRAMMING LANGUAGE: SuperCollider, released in 2002 by its author, James McCartney, under the free software GPL license, is a real time audio synthesis programming language. Since then it has been evolving into a system used and further developed by both scientists and artists working with sound. It is an efficient and expressive dynamic programming language which makes it an interesting framework for acoustic research, algorithmic music and interactive programming.

Other definitions in programming such as SuperCollider Programming Language in Dictionary S.

Manual Structured Design:
Help is one of systematic top-down design techniques used in software engineering, usually after structured analysis. The goal of structured design is to produce design specifcations of a system, based on supercollider programming language definition.
Manual Software Project Life Cycle:
Help life cycle refers to the various stages of development of a program (software), from the identification of requirements, design, coding, testing to the installation, maintenance, and support of the supercollider programming language explain.
Manual Shockwave:
Help application that enables interactive and multimedia features, such as movies, sounds, and animations, to be embedded in Web pages. Shockwave allows developers to add items created with conventional supercollider programming language what is.
Manual Software Generic:
Help Software Generic refers to the system operating software release for general availability, for example, SUN Solaris 10 etc supercollider programming language meaning.
Manual SoX: Sound EXchange:
Help Sound eXchange (SoX) is a free digital audio editor which is licensed under the GPL and distributed by Chris Bagwell through Sourceforge. SoX is written in standard C, with a command-line interface supercollider programming language abbreviation.
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