Explanation TEXTURE: In OpenGL, image data used to modify the color of rasterized fragments; can be one-, two-, three- dimensional or a cube map. See also OpenGL texture
More definitions for Mac OS users such as texture in Dictionary T.
- Help Time Value:
- Usage A value that specifies a number of time units in a time coordinate system. A time value may contain information about a point in time or about a duration texture definition.
- Help Time Base:
- Usage that define the time basis for an entity, such as a QuickTime movie. A time base consists of a time coordinate system (that is, a time scale and a duration) along with a rate value. The rate value texture explain.
- Help Text Encoding:
- Usage The coded character set or character encoding scheme used to represent a particular piece of text texture what is.
- Help Text Width:
- Usage The area between the margins; it is the length available for displaying a line of text texture meaning.
- Help Thumbnail Picture:
- Usage picture that can be created from an existing image that is stored as a pixel map, a picture, or a picture file. A thumbnail picture is useful for creating small representative images of a source texture abbreviation.